Filiciak, Mirosáaw. Wirtualny plac zabaw. Gry sieciowe i przemiany kultury wspóáczesnej. Warszawa: Wydawnictwo Akademickie i Profesjonalne. Filiciak. Media discourse. London-New York: Hodder Arnold Publication, Filiciak, Mirosáaw. Wirtualny plac zabaw. Gry sieciowe i przemiany kultury wspóáczesnej . Youth and media: new media and cultural participation by Mirosław Filiciak() Wirtualny plac zabaw: gry sieciowe i przemiany kultury współczesnej by.
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Meeting of international game studies researchers coupled with fascinating plenary lectures open to all tackling the present and future of video games — one of the fastest developing media, new technologies and their relationship diliciak film, theatre, photography, literature, and art history.
Among presenters there will be key figures and powerhouses of the development of creative industries and game studies research, including Marcin Blacha, scriptwriter of The Witcher, responsible for the scripts of all the installments in the bestselling video game series, Dr.
Previously a designer of tabletop games and a writer for gaming press, for the last ten years he has worked in the video games industry.
Wirtualny Plac Zabaw – Gry Sieciowe I Przemiany Kultury Wspoczesnej (Polish, Hardcover, Wyd)
Assassins of Kings; The Witcher 3: Wild Hunt as well as the add-ons: Hearts of Stone and The Witcher 3: He is currently working on a yet-unannounced project. He has also been involved in courses educating game developers as a lecturer and conferences for game developers as a program board member. He is interested in the theory of media studies, media archeology, and the relations between media technologies and cultural practices. In his latest book Media, wersja beta [Media, Beta Version], he analyses relations between games and other media.
Currently he is the leader of an interdisciplinary team working on the issue of popular culture and its theoretical ramifications in Poland before World War II. He also works on the project devoted zxbaw the strategies of collecting, restoring, and simulating old technical media, using the case study of the pinball community.
Ludologia-przewodnik po zaobach internetowych by Martyna Jemiołek on Prezi
Her research focuses on the production, consumption and regulation of digital games. She has worked on a number of projects exploring production, work, diversity and public policies for the games industry over the past sixteen years, most recently involving olac focus on the role of community managers in online games.
She is currently completing a monograph titled Making Global Games: Graeme Kirkpatrick studies the intersection of art, technology and critique.
He has published several books and journal articles on digital games. Plenary lectures program The conference will be held in English.
No translation will be provided. Central and Eastern European Game Studies Conference October 16 Meeting of international game studies researchers coupled with fascinating plenary lectures open to all tackling the present and future of video games — one of the fastest developing media, new technologies and their relationship with film, theatre, photography, literature, and filiciiak history.
Opportunities and Challenges 22 October, Saturday 9: