CHANGELING WINTER MASQUES PDF

Winter Masques (Changeling: the Lost) [Dawn Elliiott, Ethan Skemp, John Snead, Chuck Wendig] on *FREE* shipping on qualifying offers. Changeling by Matt McFarland Night Horrors by Stephen Dipesa Winter Masques by Dawn Elliott Autumn Nightmares by Ethan Skemp Rites of Spring by Jess. While Autumn Nightmares is an antagonist book for Changeling: The Lost, Winter Masques is more of a player’s guide. With imaginative.

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Sunday, October 17, Winter Masques: A Changeling the Lost Review. Player directed sourcebook for Seemings and Kiths Strategic Publications Winter Masques is a player-centered book for the first pages or so. Then it takes a strange swerve in the final third, presenting information of more use to a GM. There’s a strange split here– while a line can be drawn through the material, it feels more like a matter of convenience than coherence put these sections together.

That may be one of the few drawbacks to Changeling’s original concept as a limited and closed game series. Unlike WerewolfMage and VampireWhite Wolf planned only for a core rulebook and then five supplements for the game.

In the end they added three more, plus a substantial electronic supplement. I think that sense of focus and the need to get everything down meant that there’s not a lot of wasted space in the original materials. It does mean that some things seem to have been assembled to make sure each volume had an appropriate page count.

Seemings The general theme at the start is to provide players with a better sense of the two key player-facing aspects of the game: Masquea Seemings are the six basic classes or races of the setting: Kiths, on the other hand, make up the sub-types and specialties of those Seemings. So among the Fairest you get Dancers, Flowerings, Muses and so on. The core book spends some time defining these types but this book digs deeper into those and presents some new options. The material, with a few exceptions, relies more on providing ideas and commentary over new rules and mechanics.

The first third of Winter Masques looks at Seemings– beginning with a slight discussion of their nature.

Each Seeming then gets a page analysis. After a general commentary on the Seeming, the book describes several sample places in the Hedge Dhangeling which such Seemings might have arisen. What the character went through in their time in the service of the Keepers shapes and crafts who they become changeoing a Changeling.

The book suggests some ideas about that process– such as how membership in a pack or dulling of their human instincts transformed a Changeling into a Beast. Each section then considers what this kind of Changeling will be like in the mortal world– what kinds of places they might haunt, how they might manage their lives, how they might interact with non-Changelings and what kinds of changwling they might take on. Finally each section provides a new contract chaangeling which is of affinity to that Seeming.

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That last part provides the only real system material in the section. If there’s a problem with the material, it lies in that split between the narrative and the mechanics. The descriptive texts suggest many interesting possibilities– but often the mechanics presented provide only a narrow application of those. The flavor text supports this.

However the chzngeling contracts linked to the Wizened by affinity all have to do with items, objects, making, repair, and creation– as if the only role for a Wizened would be a Smith. Ogres have some of the same problems in that there’s redundancy in the contracts they have an easier time buying– even the set revolving around Oaths and Pledges focuses on physical boosts over anything else.

Mazques much is made of Ogres links to curses and maledictions, but no systems or mechanics are given for that. That’s why I think an adapted and less mechanical approach works better with this setting. Legibility is a Virtue I need to stop for a moment and comment on the book design. I’ve generally been very pleased with the layout and production of the Changeling books.

Winter Masques

They’ve chosen great artists who maintain the theme. The covers are excellent and the fluff fiction in the books is pretty minimal. However Winter Masques has a couple of design problems.

In the first section we get watermark symbols for each of the Seemings in the center of the page.

These get distracting depending on their size and the page’s print darkness. The situation becomes worse in the second section which uses the classic WW grey-scale page background. At times that makes the page hard to read. Finally the font size can vary wildly from section to section in this part– which feels like a tricky a student does to hide the fact that they masquse have much material. There’s some discussion of how a Kith represents a kind masque Changeling experience– including some ideas for beginning Kith-less and questing for itcross Kith or dual kith status and so on.

The book also provides some general guidelines for making new kiths. There’s an interesting focus and discussion there. The irony of this is that in terms of mechanics in the system, a mqsques simply represents a single, small masquees some of which are great and some of which really aren’t. Most of this second section breaks down again by Seeming.

Each kith original presented in the core book gets a more extended discussion of its philosophy and potential origins i.

It’s a decent presentation of the ecology of these concepts. The book also presents some new kiths for each of these Seemings, though of course they don’t get the extended discussion that the existing ones do.

Winter Masques by Dawn Elliott

That seems a strange oversight. What’s here is good and useful for players and GMs. Sound of Screeching Tyres As I mentioned earlier, the third section of Winter Masquestaking up the last 50 pages, moves away from player-centered to Changelint material. There’s no real indication in the text that this happens.

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Age of Ravens: Winter Masques: A Changeling the Lost Review

While some players might find some useful inspiration in this last section, its more appropriate as background material.

Basically this section considers Changelings, Freeholds and Courts as they might appear internationally. I can see this being player stuff for some inspiration- perhaps someone who wants to run a foreigner, but for the most part it wold be the kind of thing a GM might keep in their back-pocket to pull out late as a change up in a campaign.

The material does a good maeques of supporting the idea of the Keepers as miners of myth, legends, ideas and concepts. They create nothing themselves but instead take those ideas and make their realms of them. A Changeling’s time in those realms makes them what they are Seeming, Kith, personality.

Which means we can have a classic realm lying under a Troll-bridge in the same game as one which models itself on a twisted vision of an Alien Probe Laboratory.

This section provides some insight on how classical creatures of legend fit into the various Seemings and about the different landscapes of the Hedge, with an emphasis on foreign views. Lastly masqjes get two other versions of the Courts showing how these might appear in different cultures, along with some foreign entitlements.

Again– all great material and ideas, but all stuff which ought to cangeling GM facing. It is a problem I talked masqurs earlier regarding player-knowledge. These would have been chanbeling bloated with bad fiction, new abilities and GM material like NPC descriptions and stats. In that respect I’m pleased by the move in the nWoD line. Changeling’s limited run also keeps a focus masqurs importance material and ideas.

Splatbooks do still occur in other NwoD line books, but now in hardcover. What is player-oriented here is very good and useful– during the character creation process for the most part. I don’t think it is vital every player own a copy of Winter Masques — but any game table ought to have at least one. That may be the Achilles heel of games which focus cbangeling narrative over mechanics– with mechanics oriented books you can reasonably expect every player to chanyeling to buy a copy.

Here we have good books, but certainly not things which will have to be pulled out every session. Posted by Lowell Francis at Newer Post Older Post Home.